MIT Cheetah I Implementation
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Translated【A common used C++ & Python DAG framework】 A general-purpose, third-party-dependency-free, cross-platform parallel computing framework based on flow graphs, listed in awesome-cpp. Welcome to star & fork & discuss
A lightweight C++ logging library
log4cplus is a simple to use C++ logging API providing thread-safe, flexible, and arbitrarily granular control over log management and configuration. It is modelled after the Java log4j API.
- log4cplus
- cxx
- logging
- logging-library
Best practices, conventions, and tricks for ROS
- ros
- robotics
- best-practices
- conventions
Simple, portable, and self-contained stacktrace library for C++11 and newer
- backtrace
- debugging
- diagnostics
- stacktrace
OpenGL capture / playback debugger.
UPnP Media Server for 2026: Stream your digital media through your home network and consume it on all kinds of UPnP supporting devices 📱💻📺
- upnp
- mediaserver
- upnp-av
- cmake
fmtlog is a performant fmtlib-style logging library with latency in nanoseconds.
- high-performance
- logging-library
- logging
- fmtlib
G3log is an asynchronous, "crash safe", logger that is easy to use with default logging sinks or you can add your own. G3log is made with plain C++14 (C++11 support up to release 1.3.2) with no external libraries (except gtest used for unit tests). G3log is made to be cross-platform, currently running on OSX, Windows and several Linux distros. See Readme below for details of usage.
⚔️ A cross-platform, open source, and super fast MUD client with scripting in Lua
- mudlet
- lua
- cross-platform
- mud
Run large AI models on your own PC: Qwen3.8-Flash-Next on Strata's engine, and GLM 5.3 Flash, DeepSeek V4 Flash, LFM2.5, Qwen3.6, Ornith 1.5, Gemma 4, Tiel Coder and MiniCPM-V on a second engine written for PolyStrata. One-click install for Windows and Linux, OpenAI/Anthropic API on localhost.
- anthropic-api
- cuda
- gemma
- gguf
AMDNR Neural Rendering on AMD GPUs, built into OptiScaler: model interleave, residual composition, XeSS frame generation up to 6X, FSR Ray Regeneration. Discord: https://discord.gg/AMDNR · Ko-fi: https://ko-fi.com/3zinr DLSS ON AMD
llama.cpp on a jailbroken PS5: run any GGUF model natively on the console, starting with Qwen 3.8
🍦 Never use cout/printf to debug again
- cpp
- debug
- debugging-tool
A lightweight, high-performance, industrial-grade cross-language logging library (C++/Java/C#/Kotlin/TS/Python/Go), battle-tested in Honor of Kings.
- cross-platform
- high-performance
- java
- logging
[Siggraph Asia 2013] Large-Scale, Real-Time 3D Reconstruction
- 3d-reconstruction
- kinect
- computer-vision
WinDBG Anti-RootKit Extension
- kernel-mode
- c-plus-plus
- malware
- malware-analysis
Platform Abstraction C++ Libraries
Pure Pursuit Control and SE(2) Planning
- planning
- car
- vehicle
- pure-pursuit
Reckless logging. Low-latency, high-throughput, asynchronous logging library for C++.
- logging
- performance
- asynchronous
- logging-library
Xolotl (formerly Strata-DSV4.1): run DeepSeek-V4.1-Flash, all 552B, as a local coding agent on one gaming PC (RTX 4090 + 90 GB RAM) at up to ~27 tok/s, 512K context, October 1017 builds included. Plus GLM-5.3-Flash and Qwen3.8. MoE experts tiered across VRAM, pinned RAM and NVMe; OpenAI + Anthropic API.
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
- decomp
- decompilation
- pc
- port
A C++ library for debugging purposes that can print any variable, even user-defined types.
- competitive-programming
- cpp
- debugging