stdgpu: Efficient STL-like Data Structures on the GPU
- gpu
- gpu-computing
- gpu-acceleration
- gpgpu
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stdgpu: Efficient STL-like Data Structures on the GPU
TranslatedUsing dense-compute cards to accelerate sparse, large-VRAM hosts, where the hosts include AI Max+ 395, M3 512G, DGX Spark, and others.
Robotics with GPU computing
GPU Trace Visualizer
VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.
Thin, unified, C++-flavored wrappers for the CUDA APIs
C++ library for solving large sparse linear systems with algebraic multigrid method
AMDNR Neural Rendering on AMD GPUs, built into OptiScaler: model interleave, residual composition, XeSS frame generation up to 6X, FSR Ray Regeneration. Discord: https://discord.gg/AMDNR · Ko-fi: https://ko-fi.com/3zinr DLSS ON AMD
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
VexCL is a C++ vector expression template library for OpenCL/CUDA/OpenMP
ThunderGBM: Fast GBDTs and Random Forests on GPUs
Numerical linear algebra software package
Native x86-64 Windows loader for Bloodborne (CUSA03173) with native CPU execution, Win32 runtime, and shadPS4-based Vulkan GPU rendering. Based on deadinside28's bbport. Bring your own game dump, no game files are included.
Anvil is a cross-platform framework for Vulkan
webgpu.h - C version of the JS API, for both native and Wasm. A multi-vendor standard between Dawn/Emdawnwebgpu and wgpu-native. Designed primarily for binding into higher-level languages.
A single-file zero-overhead C++ idiomatic wrapper for WebGPU native
Marvin: A Minimalist GPU-only N-Dimensional ConvNets Framework
Headers Only C++11 CPU Vector Graphics. no std-lib, no FPU and no GPU required !
Bolt is a C++ template library optimized for GPUs. Bolt provides high-performance library implementations for common algorithms such as scan, reduce, transform, and sort.
Cross-platform C++20 GUI framework featuring MVVM architecture, reactive capabilities, and scalable, accelerated GPU rendering.
The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan
Vulkan compute for people
Hardware Ray tracing extension for Chromium WebGPU
Native port of Metroid Prime 2: Echoes (GameCube) for Linux and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.