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The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

  • microsoft
  • directx
  • directx-11
  • cpp-library

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

  • vulkan
  • vulkan-compute
  • vulkan-example
  • vulkan-tutorial

a programming library with geometric algorithms

  • graphics-libraries
  • graphics-programming
  • mesh-generation
  • mesh-processing

A production-ready C++ vector graphics engine supporting SVG and Lottie formats, featuring advanced rendering backends such as WebGPU for high-performance graphics.

  • animation
  • 2d-graphics
  • embedded
  • graphics-library

Pencil2D is an easy, intuitive tool to make 2D hand-drawn animations. Pencil2D is open source and cross-platform.

  • animation
  • drawing
  • qt5
  • graphics2d

Small C++ program to display images in a (modern) terminal using RGB ANSI codes and unicode block graphics characters

  • terminal-graphics
  • ansi-colors
  • cpp
  • ascii-graphics

Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

Modern and easy-to-use library for Vulkan

  • vulkan-library
  • modern-cpp
  • modular
  • cross-platform

C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications

The Point Processing Toolkit (pptk) is a Python package for visualizing and processing 2-d/3-d point clouds.