An unofficial Android port of the Xbox 360 version of Grand Theft Auto IV created through the process of static recompilation
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Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
Linker/Compiler/Tool detector for Windows, Linux and MacOS.
- detect
- reverse-engineering
- signature
- malware-analysis
A decompiled PC Port of Super Mario Galaxy, intended to work on Windows, Linux, MacOS, Android, and iOS/iPadOS.
Compile Java byte-code to native CPU's.
- 6502
- assembly
- atari
- c64
A native Windows and Linux port of Grand Theft Auto: Vice City Stories (PS2, USA, SLUS-21590), made by recompiling the game's PS2 executable into C++
A C++14-compatible physical units library with no dependencies and a single-file delivery option. Emphasis on safety, accessibility, performance, and developer experience.
- cpp
- cpp14
- cpp14-library
- dimensional-analysis
An unofficial original Xbox version PC port of Splinter Cell: Double Agent via static recompilation.
- original-xbox
- recompilation
Nintendo Switch 2 games recompiled to run natively on PC.
- recompilation
- static-recompilation
- switch2
- windows
Boomerang Decompiler - Fighting the code-rot :)
- c-plus-plus
- qt5
- reverse-engineering
- decompiler
Call of Duty 3 (Xbox 360) static recompilation: host runtime, tools and notes
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
- decomp
- decompilation
- pc
- port
GUI for Fancontrol. It uses the KAuth module of the KDE Frameworks 5 to write the generated config file. Furthermore it communicates with systemd via dbus to control the fancontrol service. If you want to compile without systemd support set the -DNO_SYSTEMD option.
Static recompilation of Need for Speed Underground 2 (SPEED2.EXE x86-32 -> C) with pcrecomp. Bring your own game; no game code or data included.
RecompStore: the free homebrew app store for jailbroken PS5. Installs and updates recompiled game ports, emulators, apps and tools from the console. Bring your own disc.
- app-store
- homebrew
- homebrew-store
- jailbreak
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
- breath-of-the-wild
- game-preservation
- recompilation
- static-recompilation
Unofficial native port of Mortal Kombat: Shaolin Monks (Xbox) through static recompilation.
Luigi's Mansion Recompiled: a PC port of Luigi's Mansion (GameCube) built from your own disc
A compiler from Doxygen XML to reStructuredText -- hence, the name. It parses XML databases generated by Doxygen and produces reStructuredText for the Python documentation generator Sphinx.
- documentation-tool
- documentation-generator
- sphinx-doc
- restructured-text
Burnout Revenge recompilation based on RexGlue + standalone Plume render
Native Windows port of Tekken Tag Tournament 2 (Xbox 360) by static recompilation. Not an emulator. Ships no game data - the installer builds the game from your own disc image and Title Update 3.
Drakengard 3 (PS3) static recompilation using ps3recomp
Native port of Metroid Prime 2: Echoes (GameCube) for Linux and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.