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The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

Bloodborne running natively on Windows 10/11: launcher in 13 languages, DLSS, FSR 3.1/4, unlocked FPS, cheats, mods, one-click updates.

The AI-native database built for LLM applications, providing incredibly fast hybrid search of dense vector, sparse vector, tensor (multi-vector), and full-text.

Triton is a dynamic binary analysis library. Build your own program analysis tools, automate your reverse engineering, perform software verification or just emulate code.

Bloodborne (v1.09) running natively on Linux and Windows: the game's x86-64 code runs as is, GPU side translated to Vulkan; FSR 4 / DLSS, co-op (BBSC). Bring your own dump.

A library for creating native cross-platform GUI apps

Native C++ UI library, cross-platform, MVVM and data binding, XML description, multi-language, core/renderer cross-process separation, etc

PROJ - Cartographic Projections and Coordinate Transformations Library

STL compatible C++ memory allocator library using a new RawAllocator concept that is similar to an Allocator but easier to use and write.