Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
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My first venture into raspberry pi stuff. Running a custom pure data patch I've been working on for a couple years on a Raspberry Pi 3. This project took a couple months and I'm still tweaking stuff here and there but it's pretty much complete, it even survived it's first live show!
A project demonstrating how to use the libs of cuPCL.
Numerical linear algebra software package
- linear-algebra
- hpc
- gpu-computing
- cuda
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
multimodal routing, geocoding, and map tiles
- routing
- routing-engine
- gtfs
- intermodal
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
- tilemap
- tilemap-editor
- game-development
- gameboy
Find-Object project
A lightweight C++ machine learning library for embedded electronics and robotics.
Xolotl (formerly Strata-DSV4.1): run DeepSeek-V4.1-Flash, all 552B, as a local coding agent on one gaming PC (RTX 4090 + 90 GB RAM) at up to ~27 tok/s, 512K context, October 1017 builds included. Plus GLM-5.3-Flash and Qwen3.8. MoE experts tiered across VRAM, pinned RAM and NVMe; OpenAI + Anthropic API.
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
- decomp
- decompilation
- pc
- port
Gravity Rush PC Native Port A community-driven project aiming to bring Gravity Rush to PC as a native port, building upon the technical foundation and approach of the God of War PC port. The goal is to make the game run natively on PC while preserving its original gameplay, unique gravity mechanics, and artistic vision.
The project provides high-performance concurrency, enabling highly parallel computation.
A realtime preview tool for projection mapping
C code refactoring browser
- c
- refactoring
- static-analysis
- call-graph
The repository host gives no description.
Native PC port of Super Smash Bros. Brawl (static recompilation): 4K, widescreen, gamepads, and Wii SD mods (Project+, Project+Ex, REX, Brawl Minus, Legacy XP). Bring your own disc.
Native PC compatibility project for The Order: 1886 (PS4, CUSA00076). Windows launcher, Vulkan graphics. In development: 3D cinematics observed; gameplay validation ongoing. Uses your own dump; no game files included. | Projeto para PC em desenvolvimento; usa seu próprio dump.
- cpp
- emulation
- game-compatibility
- ps4
Modern build tool for software projects
- c-plus-plus
- javascript
- qt
RatchetPort: unofficial Ratchet & Clank (2016) PS4 PC port project for Windows. Pre-Alpha (CUSA01047 USA v1.00). Requires your own original-disc dump; no game files included.
- pre-alpha
- ps4
- ratchet-and-clank
- vulkan
This project is Qt & Qml wrapper for ZXing-C++ Library that is used for decoding 1D and 2D barcodes.
- qml
- zxing-cpp
- zxing
- qt
Vulkan Compute for C++ (experimentation project)
Git super project for PySide
- python
- qt
- pyside
- qtforpython
S3FS-C is a FUSE (File System in User Space) based file system backed by Amazon S3 storage buckets. Once mounted, S3 can be used just like it was a local file system. This project was forked from S3FS (http://code.google.com/p/s3fs/) release 1.59 and being rewritten to be compatible with other S3 clients such as s3cmd, AWS Management Console, etc.