Native x86-64 Windows loader for Bloodborne (CUSA03173) with native CPU execution, Win32 runtime, and shadPS4-based Vulkan GPU rendering. Based on deadinside28's bbport. Bring your own game dump, no game files are included.
- bloodborne
- native
- pc
- port
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Native x86-64 Windows loader for Bloodborne (CUSA03173) with native CPU execution, Win32 runtime, and shadPS4-based Vulkan GPU rendering. Based on deadinside28's bbport. Bring your own game dump, no game files are included.
Vulkan RTX path tracer with a declarative ES7-like scene description language.
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Cross-platform C++20 GUI framework featuring MVVM architecture, reactive capabilities, and scalable, accelerated GPU rendering.
XLE -- the "hackable" 3D game rendering engine
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Vulkan library oriented on high speed rendering
[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math
A modern, high-performance C++17 graphics and compute library based on Vulkan
Godot engine module for rendering Adobe Flash / SWF assets natively in-engine.
WebGPU for D