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Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:

  • sol
  • lua
  • lua-bindings
  • lua-binding

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

A 2D horror-survival and escape game built from scratch in C++. Navigate unsettling levels, survive the glitches, and escape the nightmare. Features a custom C++ game core, robust asset management, and comprehensive system architecture documentation.

  • 2d-game
  • cmake
  • cpp
  • custom-game-engine

A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.

  • server-architecture
  • unity3d
  • architecture
  • gameserver

Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+

  • game
  • c-plus-plus
  • strategy-game
  • cheats

Free open source home automation system for Linux, Windows, Raspberry Pi. Supports Z-Wave, Zigbee, MQTT, and 150+ devices.

  • cpp
  • domoticz
  • dzvents
  • energy-monitoring

Play Oculus-exclusive games on the HTC Vive or Valve Index, scroll down for downloads and installation instructions.

  • oculus
  • openvr

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games

  • lua
  • scripting
  • sdk-generation
  • ue4