A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
- tilemap
- tilemap-editor
- game-development
- gameboy
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A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
A set of utilities for taking the pain out of Vulkan in header only modern C++
Entwine - point cloud organization for massive datasets
Implementation of the Go-ICP algorithm for globally optimal 3D pointset registration
This repository contains a subset of pointers to solutions with editorials and notes to my trainees (ACM ICPC, OJs, IOI, POI, CEOI, JOI, etc). For IOI/OI, I organized what I found on the web from official solutions and materials.
GUI for Fancontrol. It uses the KAuth module of the KDE Frameworks 5 to write the generated config file. Furthermore it communicates with systemd via dbus to control the fancontrol service. If you want to compile without systemd support set the -DNO_SYSTEMD option.
Native port of Metroid Prime 2: Echoes (GameCube) for Linux and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
This repo contains code to natively run iDrive 6 on the J29 Toyota Supra. This in theory should be portable across iDrive versions. This was written entirely with AI because it's well beyond my skillset.
Real-time film emulation for Unreal Engine: 21 looks, grain, halation, lens effects, Blueprint controls and reusable presets.
Tuttle OFX is a library to connect and batch operations with OpenFx plugins. It comes with a set of plugins that allows you to batch process on movies and file sequences.
This repository provides a set of tools and libraries to integrate Intel® OpenVINO™ Toolkit with ROS 2 (Robot Operating System), enabling efficient deployment of deep learning models for computer vision applications on Intel® hardware.
Simple Useful Libraries: C++17/20 header-only dynamic bitset
Trick Simulation Environment. Trick provides a common set of simulation capabilities and utilities to build simulations automatically.
C++11/20 library that provides static_vector, small_vector, static_map, small_map, flat_map, static_flat_map, small_flat_map, static_unordered_map, small_unordered_map, etc.
Git super project for PySide
CanAirIO is a citizen science initiative. We are developing a mobile application that is able to set a PM2.5 or CO2 sensors, and other related sensors, as a fixed station using WiFi or mobile station with an smartphone by using a Bluetooth connection.
CloudPeek is a lightweight, cross-platform, single-header C++ point cloud viewer. It’s designed for simplicity and efficiency, requiring no heavy libraries like PCL or Open3D. Ideal for visualizing and interacting with 3D data from LiDAR, photogrammetry, or other datasets, CloudPeek delivers powerful, real-time exploration in a minimalistic package
Resident Evil Outbreak native PC port: static recompilation of the PS2 game with online co-op (openSNAP), randomizer, cheats, controller support and 4K video settings.
Support vector machines (SVMs) and related kernel-based learning algorithms are a well-known class of machine learning algorithms, for non-parametric classification and regression. liquidSVM is an implementation of SVMs whose key features are: fully integrated hyper-parameter selection, extreme speed on both small and large data sets, full flexibility for experts, and inclusion of a variety of different learning scenarios: multi-class classification, ROC, and Neyman-Pearson learning, and least-squares, quantile, and expectile regression.
Quasi Engine is a framework that intends to be a complete toolset to ease 2d game development, providing ready-to-use QML elements representing basic game entities needed by most of games.
A comprehensive set of composable foundational C++ libraries and CMake utilities to power Sourcemeta projects. Note we don't provide any stable ABI/API guarantees to external users outside Sourcemeta
Godot engine module for rendering Adobe Flash / SWF assets natively in-engine.
TranslatedC++ API for Polkadot.