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25–48 of 61 · Most stars

A fast, memory efficient hash map for C++

  • hash-tables
  • sparse-containers
  • unordered
  • sparsehash

C++ library for solving large sparse linear systems with algebraic multigrid method

  • amg
  • c-plus-plus
  • sparse-linear-systems
  • opencl

A C++, header-only library for constructing JSON and JSON-like data formats, with JSON Pointer, JSON Patch, JSON Schema, JSONPath, JMESPath, CSV, MessagePack, CBOR, BSON, UBJSON, toon-format

  • json
  • cbor
  • jsonpath
  • csv

RBDL is a C++ library that contains some essential and efficient rigid body dynamics algorithms such as the Articulated Body Algorithm (ABA) for forward dynamics, Recursive Newton-Euler Algorithm (RNEA) for inverse dynamics, the Composite Rigid Body Algorithm (CRBA) for the efficient computation of the joint space inertia matrix and is also able to compute forward dynamics with external contact constraints and collision impulses. Furthermore it has some basic support for forward and inverse kinematics.

  • articulated-body-algorithm
  • inverse-dynamics
  • forward-dynamics
  • multi-body-dynamics

PyKEP is a scientific library providing basic tools for research in interplanetary trajectory design.

  • interplanetary
  • mission-analysis
  • astrodynamics
  • aerospace

Unofficial native Windows port of BLACK (Xbox, NTSC-U). Runs your own copy of the game's code on the PC; no game data included.

This is the GitHub home of Race Into Space, the computer version of the Liftoff! board game by Fritz Bronner. It was developed by Strategic Visions and published by Interplay as a disk-based game in 1993 and a CD-ROM in 1994. It was open-sourced in 2005 and a number of improvements have been made over the original.

  • lunar
  • lunar-lander
  • moon
  • probe

MobiInfer runs 35B-A3B-class MoE models fully on-device on the Qualcomm Hexagon NPU, streaming experts from flash with lookahead scheduling (LES) and DSpark speculation.

TSPS is a cross platform Toolkit for Sensing People in Spaces. It performs openCV operations on live video (Kinect, web camera, etc) and sends it to clients as JSON (via WebSockets), OSC, TUIO, or TCP.