Support for ROS-enabled RGBD data acquisition in Unreal Engine Projects
- unreal-engine-4
- ros
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Support for ROS-enabled RGBD data acquisition in Unreal Engine Projects
Integrates the NDI® SDK with Godot
Support vector machines (SVMs) and related kernel-based learning algorithms are a well-known class of machine learning algorithms, for non-parametric classification and regression. liquidSVM is an implementation of SVMs whose key features are: fully integrated hyper-parameter selection, extreme speed on both small and large data sets, full flexibility for experts, and inclusion of a variety of different learning scenarios: multi-class classification, ROC, and Neyman-Pearson learning, and least-squares, quantile, and expectile regression.
FMOD integration for Godot 4
AI Game Developer for Unreal Engine — MCP plugin (C++ editor plugin + .NET bridge), unreal-cli, connects Unreal Editor to AI agents via ai-game.dev or a local MCP server
A Discord Game SDK integration for Godot
CMake BASIS makes it easy to create sharable software and libraries that work together. This is accomplished by combining and documenting some of the best practices and utilities available. This project supplies a fully integrated suite of functionality to make the whole process seamless!
Headphones integration for Omarchy.
integrating bro into yara
A basic, MQTT integration point service for the Waveshare 8 channel relay board
Code samples that showcase how to integrate the DELTACAST IP Virtual Card in conjunction with sony/nmos-cpp