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LUX - Hybrid PoW/PoS & Unique PHI2 Algorithm | Masternode | Parallel masternode | Segwit | Smartcontract | Luxgate | Proof of file storage (Decentralised distributed file storage)

Use controllers from other consoles natively on your Nintendo Switch via Bluetooth. No dongles or other external hardware neccessary.

WHATWG-compliant and fast URL parser written in modern C++, part of Internet Archive, Node.js, Clickhouse, Redpanda, Kong, Telegram, Adguard, Datadog and Cloudflare Workers.

Lantern Engine: run your own copy of Bloodborne on Windows. A launcher and engine where the game's code runs natively; bring your own game dump.

  • bloodborne
  • bloodborne-launcher
  • bloodborne-pc
  • bloodborne-windows

A high-performance Internet Relay Chat (IRCv3) server for UNIX-like and Windows systems

  • inspircd
  • c-plus-plus
  • irc-server
  • ircv3

Functional programming style pattern-matching library for C++

  • pattern-matching
  • pattern
  • variant
  • visitor

TranslatedWin顺 (WinShun, "Win smooth"): a free, open-source quick search launcher for Windows. Double-press Ctrl, search files instantly by pinyin, full-text search Word/Excel/PDF, clipboard history (replaces Win+V), dialog search, taskbar search, plugins, AI assistant MCP. Free Windows search launcher: pinyin file search, full-text search, clipboard history, MCP server. Everything/Listary alternative.

  • chinese
  • clipboard-history
  • clipboard-manager
  • cpp

G3log is an asynchronous, "crash safe", logger that is easy to use with default logging sinks or you can add your own. G3log is made with plain C++14 (C++11 support up to release 1.3.2) with no external libraries (except gtest used for unit tests). G3log is made to be cross-platform, currently running on OSX, Windows and several Linux distros. See Readme below for details of usage.

A C++ binding for the OpenGL API, generated using the gl.xml specification.

  • c-plus-plus
  • c-plus-plus-11
  • library
  • opengl-bindings

RBDL is a C++ library that contains some essential and efficient rigid body dynamics algorithms such as the Articulated Body Algorithm (ABA) for forward dynamics, Recursive Newton-Euler Algorithm (RNEA) for inverse dynamics, the Composite Rigid Body Algorithm (CRBA) for the efficient computation of the joint space inertia matrix and is also able to compute forward dynamics with external contact constraints and collision impulses. Furthermore it has some basic support for forward and inverse kinematics.

  • articulated-body-algorithm
  • inverse-dynamics
  • forward-dynamics
  • multi-body-dynamics