A high speed C++17 Vulkan game engine
- game-engine
- vulkan
- vulkan-game-engine
- renderer
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A high speed C++17 Vulkan game engine
Modern C++ library for the development of real-time graphical applications
Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Open-source C++ game engine with Lua for 2D and 3D games across mobile, desktop, WebAssembly, and Xbox (UWP).
Vulkan Bootstrapping Iibrary
Physical based rendering with Vulkan using glTF 2.0 models
Native PC port (Linux/Windows) of inFAMOUS Second Son (PS4, CUSA00223) — in development, playable; runs your own game dump; no game or firmware files included. Motion sensor emulation. | Port nativo para PC de inFAMOUS Second Son (em desenvolvimento) — usa o seu próprio dump.
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
Vulkan API for JavaScript/TypeScript
VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.
Code repository for Vulkan Cookbook by Packt
Modern and easy-to-use library for Vulkan
DDraceNetwork, a free cooperative platformer game
Tools to aid in Vulkan development
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included.
Vulkan best practice for mobile developers
HARFANG 3D source code public repository
Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
Bloodborne running natively on Windows 10/11: launcher in 13 languages, DLSS, FSR 3.1/4, unlocked FPS, cheats, mods, one-click updates.
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
Native x86-64 Windows loader for Bloodborne (CUSA03173) with native CPU execution, Win32 runtime, and shadPS4-based Vulkan GPU rendering. Based on deadinside28's bbport. Bring your own game dump, no game files are included.