⚡ Open-source software for deep learning-based digital pathology
- deep-learning
- machine-learning
- digital-pathology
- computational-pathology
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⚡ Open-source software for deep learning-based digital pathology
Crash of the Titans (Xbox 360) statically recompiled for Windows: DLSS/FSR, PC controls, PT-BR, subtitles, mods. Bring your own copy of the game.
Libraries for text templating with Qt
Header only library that parses and plans SQL queries at compile time
Vulkan Compute for C++ (experimentation project)
TranslatedA lightweight floating desktop monitor for Windows: battery power consumption and runtime, CPU/GPU/memory usage and power consumption, network speed, real latency, and disconnection alerts. Native C++ / Direct2D, with mini mode using about 0.1% CPU.
A very sane (header only) C++14 JSON library
S3FS-C is a FUSE (File System in User Space) based file system backed by Amazon S3 storage buckets. Once mounted, S3 can be used just like it was a local file system. This project was forked from S3FS (http://code.google.com/p/s3fs/) release 1.59 and being rewritten to be compatible with other S3 clients such as s3cmd, AWS Management Console, etc.
Live IP Software Toolkit to assist EBU members in the implementation of IP based facilities
Unofficial native PC port of inFAMOUS First Light (PS4). Bring your own game dump - no game files included.
Play Mario Kart: Double Dash!! online on Windows. Project Tandem is a native PC recompilation with 2-8 player solo/shared-kart multiplayer, widescreen, and mouse/keyboard controls. Requires your own compatible USA disc image.
Soulcalibur II (Xbox) as a native port for macOS, Linux/Steam Deck and Windows, with Link and Heihachi from your own discs
A GDNative implementation of the detour/detourcrowd library for Godot.
Async node.js interface to Blackmagic Design capture and playback devices.
Vulkan-based implementation of 3Dfx Glide for Linux / Wine, spun off from DXVK.
CloudPeek is a lightweight, cross-platform, single-header C++ point cloud viewer. It’s designed for simplicity and efficiency, requiring no heavy libraries like PCL or Open3D. Ideal for visualizing and interacting with 3D data from LiDAR, photogrammetry, or other datasets, CloudPeek delivers powerful, real-time exploration in a minimalistic package
An unofficial original Xbox version PC port of 007: Nightfire via static recompilation.
Ninja Gaiden II (Xbox 360, 2008) statically recompiled into native Linux and Windows builds, drawn by its own Vulkan renderer. A steady 60 fps, up to 8x render scale, widescreen and ultrawide, keyboard and mouse, mods, Steam Deck ready. Bring your own copy of the game.
Compact SVO optimized vector for C++17 or higher
A fast and flexible c++ template class for tree data structures
GTA IV (Xbox 360) in the browser: recompiled to WebAssembly, drawn with WebGPU. Bring your own disc.
C++ library to interoperate with Steam servers
Resident Evil Outbreak native PC port: static recompilation of the PS2 game with online co-op (openSNAP), randomizer, cheats, controller support and 4K video settings.
Accidental Noise Library in Godot Engine enhanced with visual noise editor