Star Wars Jedi Knight: Jedi Academy
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Rapid YAML - a library to parse and emit YAML, and do it fast.
- yaml
- json
- parser
- emitter
A Modern C++ Data Sciences Toolkit
- nlp
- nlp-parsing
- search-engine
- inverted-index
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
- vulkan
- raytracing
- graphics-engine
- graphics-library
Andromeda - Interactive Reverse Engineering Tool for Android Applications
- android
- reverse-engineering
- binary-analysis
- static-analysis
RBDL is a C++ library that contains some essential and efficient rigid body dynamics algorithms such as the Articulated Body Algorithm (ABA) for forward dynamics, Recursive Newton-Euler Algorithm (RNEA) for inverse dynamics, the Composite Rigid Body Algorithm (CRBA) for the efficient computation of the joint space inertia matrix and is also able to compute forward dynamics with external contact constraints and collision impulses. Furthermore it has some basic support for forward and inverse kinematics.
- articulated-body-algorithm
- inverse-dynamics
- forward-dynamics
- multi-body-dynamics
C++ Reflection Parser / Runtime Skeleton
- cmake
- libclang
- c-plus-plus
- meta
C++ library and cmdline tools for parsing and manipulating VCF files with python and zig bindings
- variant-calling
- genomics
- vcf-manipulation
- genotyping
Vulkan best practice for mobile developers
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
An unofficial Android port of the Xbox 360 version of Grand Theft Auto IV created through the process of static recompilation
INI file reader and writer
- ini-file
- ini-reader
- ini-writer
- ini-parser
some android image filters
Calibrate the extrinsic parameters between Livox LiDAR and camera
Fast reading of delimited files
Native x86-64 Windows loader for Bloodborne (CUSA03173) with native CPU execution, Win32 runtime, and shadPS4-based Vulkan GPU rendering. Based on deadinside28's bbport. Bring your own game dump, no game files are included.
- bloodborne
- native
- pc
- port
MARISA: Matching Algorithm with Recursively Implemented StorAge
Numerical linear algebra software package
- linear-algebra
- hpc
- gpu-computing
- cuda
An implementation of Actor, Publish-Subscribe, and CSP models in one rather small C++ framework. With performance, quality, and stability proved by years in the production.
- cpp
- cplusplus
- cplusplus-17
- actor-model
Fast CSV parser and writer for Modern C++
- csv-parser
- single-threaded
- mit-license
- header-only
Pure Pursuit Control and SE(2) Planning
- planning
- car
- vehicle
- pure-pursuit
Converts a 3D Point Cloud into a 2D laser scan.
A simple to use, composable, command line parser for C++ 11 and beyond
- cpp
- cpp11
- cpp14
- cpp17
webgpu.h - C version of the JS API, for both native and Wasm. A multi-vendor standard between Dawn/Emdawnwebgpu and wgpu-native. Designed primarily for binding into higher-level languages.