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Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

A fast high-compression read-only file system for Linux, FreeBSD, macOS and Windows

Next generation of fcitx, cross-platform input method framework.

  • fcitx5
  • input-method

FISCO BCOS(发音为/ˈfɪskl bi:ˈkɒz/)是一个稳定、高效、安全的许可区块链平台,已被广泛应用于现实的行业应用。截至目前,已拥有5000多家企事业单位,400多个产业数字化标杆应用,涵盖文化版权、司法服务、政府服务、物联网、金融、智慧社区、房地产建设、社区治理、乡村振兴等领域。FISCO BCOS (pronounced /ˈfɪskl bi:ˈkɒz/) is a stable, efficient, and secure permissioned blockchain platform that has been widely used in real-world industry applications.

Packages your JAR, assets and a JVM for distribution on Windows, Linux and Mac OS X

Mesh parameterization / UV unwrapping library

  • mesh
  • parameterization
  • lightmap
  • texture-atlas

High-performance moving least squares material point method (MLS-MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018)

⚠️DirectML is in maintenance mode ⚠️ DirectML is a high-performance, hardware-accelerated DirectX 12 library for machine learning. DirectML provides GPU acceleration for common machine learning tasks across a broad range of supported hardware and drivers, including all DirectX 12-capable GPUs from vendors such as AMD, Intel, NVIDIA, and Qualcomm.

A VPN Designed for Lossy Links, with Build-in Forward Error Correction(FEC) Support. Improves your Network Quality on a High-latency Lossy Link.

General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

  • vulkan
  • vulkan-compute
  • vulkan-example
  • vulkan-tutorial

a programming library with geometric algorithms

  • graphics-libraries
  • graphics-programming
  • mesh-generation
  • mesh-processing

FAQ-based Question Answering System

  • qa-system
  • semantic-matching
  • faq
  • faqbot

SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.