QuadriFlow: A Scalable and Robust Method for Quadrangulation
- quadriflow
- quad
- remeshing
- quadrangulation
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QuadriFlow: A Scalable and Robust Method for Quadrangulation
C++20 Terminal User Interface (TUI) Library.
A new voxel layer leveraging modern 3D graphics tools to modernize navigation environmental representations
🏅State-of-the-art learned data structure that enables fast lookup, predecessor, range searches and updates in arrays of billions of items using orders of magnitude less space than traditional indexes
C++ implementation of a fast and memory efficient HAT-trie
A header-only C++ library for large scale eigenvalue problems
2D Game Engine with Lua Scripting made on top of SFML !
AMDNR Neural Rendering on AMD GPUs, built into OptiScaler: model interleave, residual composition, XeSS frame generation up to 6X, FSR Ray Regeneration. Discord: https://discord.gg/AMDNR · Ko-fi: https://ko-fi.com/3zinr DLSS ON AMD
C++ Benchmark Authoring Library/Framework
Fulldex: all your favourite Pokémon games in one launcher, in widescreen at 60 fps on PC, Mac, Steam Deck, Android, iPhone and Switch. DS: Black 2, White 2, Black, White, HeartGold, SoulSilver, Platinum, Diamond, Pearl. GBA: Emerald, Ruby, Sapphire, FireRed, LeafGreen, Ultra Violet. 3DS coming soon. RetroAchievements. Bring your own ROMs.
This is a lightweight, headless browser purpose-built for AI agents (such as Codex or Claude Code) to perform browser automation tasks; it is designed to navigate through various web protection systems, login processes, and reverse-engineering scenarios
DDraceNetwork, a free cooperative platformer game
A C++ static library offering a clean and simple interface to the 7-zip shared libraries.
A C++, header-only library for constructing JSON and JSON-like data formats, with JSON Pointer, JSON Patch, JSON Schema, JSONPath, JMESPath, CSV, MessagePack, CBOR, BSON, UBJSON, toon-format
High-performance audio engine for react-native
Freestanding fast input/output for C++20
lightweight lossless file minifier/optimizer
C++ implementation of a fast hash map and hash set using hopscotch hashing
WhirlyGlobe Development
Polygonal Surface Reconstruction from Point Clouds (C++ & Python)
Run .NET and Node.js code in-process on Windows, MacOS, and Linux
Pipelines for expressive code on collections in C++
Universal model exchange and serialization format for decision tree forests
Open Robotics Automation Virtual Environment: An environment for testing, developing, and deploying robotics motion planning algorithms.