A simple Vulkan-based renderer for my master thesis on real-time transparency
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A simple C++ header-only template library implementing matching using wildcards
- cpp
- cpp11
- cpp14
- cpp17
A graphical user interface to annotate point clouds and 3D data.
- point-cloud
- lidar
- computer-vision
- cpp
Window User Interface Library :: libWUI offical repo
Mustache templating library for C++ using Qt
Comparison of OpenGL and Vulkan API in terms of performance.
The Configurable Math Library
- vector-math
- expression-template
- cplusplus-11
- graphics
Overlay for Game Boy Printer emulator with e-paper feature and complete support, hints and savestates for the 110 compatible games !
The Massively Parallel Quantum Chemistry program, MPQC, computes properties of atoms and molecules from first principles using the time independent Schrödinger equation.
C++ implementation of Vulkan sitting on D3D12 :cat2:
A powerful cross-platform audio engine, optimized for games.
- audio
- audio-programming
- sdk
- cpp
A ROS implementation of Fast and Safe Tracking (FaSTrack).
Tool to find code cave in PE image (x86 / x64) - Find empty space to place code in PE files
- codecave
- cpp
- pe
- winapi
Very simple C++ JSON Parser
Multi-core Window-Based Stream Processing Engine
- llvm
- incremental-computation
- aggregation
- stream-processing
Support vector machines (SVMs) and related kernel-based learning algorithms are a well-known class of machine learning algorithms, for non-parametric classification and regression. liquidSVM is an implementation of SVMs whose key features are: fully integrated hyper-parameter selection, extreme speed on both small and large data sets, full flexibility for experts, and inclusion of a variety of different learning scenarios: multi-class classification, ROC, and Neyman-Pearson learning, and least-squares, quantile, and expectile regression.
- svm
- regression
- classification
- machine-learning
C++ implementation of RAVENNA AES67 ST2110-30 for desktop and (virtual) servers
OpenCSD: eBPF Computational Storage Device (CSD) for Zoned Namespace (ZNS) SSDs in QEMU
A PE (Portable Executable) packer with Huffman Compression and Xor encryption.
- huffman-compression
- huffman-algorithm
- pe-header
- packer
A trustless and decentralized Bitcoin library for Arduino compatible boards
A simple custom event system for Godot Engine
Quasi Engine is a framework that intends to be a complete toolset to ease 2d game development, providing ready-to-use QML elements representing basic game entities needed by most of games.
🌏: Godot Dungeon free resources (terrain & roguelike generation)
A comprehensive set of composable foundational C++ libraries and CMake utilities to power Sourcemeta projects. Note we don't provide any stable ABI/API guarantees to external users outside Sourcemeta
- cpp
- cxx
- json
- json-pointer