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RBDL is a C++ library that contains some essential and efficient rigid body dynamics algorithms such as the Articulated Body Algorithm (ABA) for forward dynamics, Recursive Newton-Euler Algorithm (RNEA) for inverse dynamics, the Composite Rigid Body Algorithm (CRBA) for the efficient computation of the joint space inertia matrix and is also able to compute forward dynamics with external contact constraints and collision impulses. Furthermore it has some basic support for forward and inverse kinematics.

  • articulated-body-algorithm
  • inverse-dynamics
  • forward-dynamics
  • multi-body-dynamics

TokuMX is a high-performance, concurrent, compressing, drop-in replacement engine for MongoDB | Issue tracker: https://tokutek.atlassian.net/browse/MX/ |

Header-only C++11 library to encode/decode base64, base64url, base32, base32hex and hex (a.k.a. base16) as specified in RFC 4648, plus Crockford's base32. MIT licensed with consistent, flexible API.

C++ library and cmdline tools for parsing and manipulating VCF files with python and zig bindings

  • variant-calling
  • genomics
  • vcf-manipulation
  • genotyping

INI file reader and writer

  • ini-file
  • ini-reader
  • ini-writer
  • ini-parser

A miniature library for struct-field reflection in C++

  • struct-field-visitor
  • reflection
  • introspection
  • visitor

NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.

An unofficial Android port of the Xbox 360 version of Grand Theft Auto IV created through the process of static recompilation