A Modular Optimization framework for Localization and mApping (MOLA)
- slam
- lidar
- lidar-point-cloud
- localization
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A Modular Optimization framework for Localization and mApping (MOLA)
A library for reading text files over multiple cores.
TranslatedWin顺 (WinShun, "Win smooth"): a free, open-source quick search launcher for Windows. Double-press Ctrl, search files instantly by pinyin, full-text search Word/Excel/PDF, clipboard history (replaces Win+V), dialog search, taskbar search, plugins, AI assistant MCP. Free Windows search launcher: pinyin file search, full-text search, clipboard history, MCP server. Everything/Listary alternative.
DriveClub (PS4, version 1.28) running natively on Windows
My first venture into raspberry pi stuff. Running a custom pure data patch I've been working on for a couple years on a Raspberry Pi 3. This project took a couple months and I'm still tweaking stuff here and there but it's pretty much complete, it even survived it's first live show!
:dancer: Real-time single person pose estimation for Android and iOS.
cppcryptfs is an implementation of the gocryptfs encrypted overlay filesystem in C++ for Windows.
Remove duplicates from MASSIVE wordlist, without sorting it (for dictionary-based password cracking)
A C++ Web Framework built on top of Qt, using the simple approach of Catalyst (Perl) framework.
Build AI agents that run 100% on-device. Sub-100ms latency on Qualcomm NPU. Zero cloud dependency.
Experimental native PC port of Lost Odyssey using static recompilation. No game assets included.
G3log is an asynchronous, "crash safe", logger that is easy to use with default logging sinks or you can add your own. G3log is made with plain C++14 (C++11 support up to release 1.3.2) with no external libraries (except gtest used for unit tests). G3log is made to be cross-platform, currently running on OSX, Windows and several Linux distros. See Readme below for details of usage.
Vireo is a lightweight and versatile video processing library written in C++11
An unofficial original Xbox version PC port of BLACK (2006) via static recompilation.
A C++17 cross-platform implementation for UUIDs
AMDNR Neural Rendering on AMD GPUs, built into OptiScaler: model interleave, residual composition, XeSS frame generation up to 6X, FSR Ray Regeneration. Discord: https://discord.gg/AMDNR · Ko-fi: https://ko-fi.com/3zinr DLSS ON AMD
Free, open-source SDR receiver for macOS, Windows, Linux and Android, with 330+ modes: digital TV (DVB-T/T2/C/S2, ATSC 1.0/3.0, ISDB-T, DTMB), DAB+, FM/RDS, DRM, ADS-B, ACARS, AIS, weather satellites, GNSS, FT8 and ham modes, DMR/P25/TETRA, pagers and more. HackRF, RTL-SDR, Airspy, SDRplay, BladeRF, LimeSDR, Pluto, USRP.
A bleeding-edge, lock-free, wait-free, continuation-stealing tasking library built on C++20's coroutines
Xbox 360 to PC port of Dante's Inferno using ReXGlue (static recompilation)
🏅State-of-the-art learned data structure that enables fast lookup, predecessor, range searches and updates in arrays of billions of items using orders of magnitude less space than traditional indexes
C++ implementation of a fast and memory efficient HAT-trie
C++ implementation of a fast hash map and hash set using hopscotch hashing
lightweight lossless file minifier/optimizer
P4_16 reference compiler