A Compositional Numeric Library for C++
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A Compositional Numeric Library for C++
ROS-based framework and RPi image to control PX4-powered drones 🍀
Real-time object detection on Android using the YOLO network with TensorFlow
C++ library and cmdline tools for parsing and manipulating VCF files with python and zig bindings
C++ library for writing multiplatform terminal applications
g2core - The Next Generation
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A complete workflow for HDR imaging
Linq for list comprehension in C++
:spider_web: A Python interface to CGAL's meshing tools
Dense Visual Odometry and SLAM
The reference P4 software switch
A miniature library for struct-field reflection in C++
oneAPI Data Analytics Library (oneDAL)
LiDAR point cloud ground filtering / segmentation (bare earth extraction) method based on cloth simulation
Powerful multi-threaded coroutine dispatcher and parallel execution engine
NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
Multi-Modal Database replacing MongoDB, Neo4J, and Elastic with 1 faster ACID solution, with NetworkX and Pandas interfaces, and bindings for C 99, C++ 17, Python 3, Java, GoLang 🗄️
An unofficial Android port of the Xbox 360 version of Grand Theft Auto IV created through the process of static recompilation
Calibrate the extrinsic parameters between Livox LiDAR and camera
WinDBG Anti-RootKit Extension
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
The Point Processing Toolkit (pptk) is a Python package for visualizing and processing 2-d/3-d point clouds.
Numerical linear algebra software package