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Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

A distributed approximate nearest neighborhood search (ANN) library which provides a high quality vector index build, search and distributed online serving toolkits for large scale vector search scenario.

  • space-partition-tree
  • neighborhood-graph
  • vector-search
  • fresh-update

LIO-SAM: Tightly-coupled Lidar Inertial Odometry via Smoothing and Mapping

  • lidar-odometry
  • lidar-slam
  • loam-velodyne
  • lidar-inertial

Open-source, cross-platform, C++ game engine for creating 2D/3D games.

  • open-source
  • cross-platform
  • c-plus-plus
  • engine

A 2D horror-survival and escape game built from scratch in C++. Navigate unsettling levels, survive the glitches, and escape the nightmare. Features a custom C++ game core, robust asset management, and comprehensive system architecture documentation.

  • 2d-game
  • cmake
  • cpp
  • custom-game-engine