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Native PC port of Super Paper Mario (Wii) by static recompilation: 4K, cinematic widescreen, 120 fps, HQ music, HD textures, gamepad and pointer support. Bring your own disc.

This repository provides a set of tools and libraries to integrate Intel® OpenVINO™ Toolkit with ROS 2 (Robot Operating System), enabling efficient deployment of deep learning models for computer vision applications on Intel® hardware.

A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly

A drop-in replacement for std::list with 293% faster insertion, 57% faster erasure, 17% faster iteration and 77% faster sorting on average. 20-24% speed increase in use-case testing.

Unofficial native Windows port of Uncharted: The Nathan Drake Collection (PS4). UC3 at 60 FPS, UC2 playable, UC1 experimental. No game files included.

Unofficial native PC port of God of War (2005, PS2) for Windows, with experimental Linux support. Statically recompiled to C++, not an emulator. OpenGL renderer, launcher, cheat menu, widescreen, 60 FPS. Bring your own game dump: no game files included.

ring-span lite - A C++yy-like ring_span type for C++98, C++11 and later in a single-file header-only library

  • cpp98
  • cpp11
  • cpp14
  • cpp17

Faster enum reflection for C++17 since I don't want to wait for C++26 reflection.

  • c-plus-plus
  • cpp
  • cpp20
  • enum

A realtime visual programming language for interactive media.

An open source, cross-platform game engine designed for indie developers.

  • chillisource-game-engine
  • 2d-game-engine
  • 3d-game-engine
  • cpp11

✨ Next-gen C++ JSON Serialization Engine | Zero Dependency | Header-Only | Unleash JSON Potential