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601–624 of 832 · Most stars

Burnout Revenge recompilation based on RexGlue + standalone Plume render

The TiGL Geometry Library to process aircraft geometries in pre-design.

C++20 concurrency framework with no compromises. Excellent performance, powerful features, and simple syntax.

Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.

  • pc-port
  • ps4
  • reverse-enginnering
  • shadps4

Small C++ header to display async animations, counters, progress bars, and status messages

  • cpp
  • progress-bar
  • counter
  • animation

WipEout Omega Collection (PS4) native PC port for Windows: the game's own x86-64 code on the CPU, a PS4 runtime and the shadPS4 Vulkan video core. Playable, in active development. No game files included. ⭐ Star it if you like it; bug reports and requests are welcome in Issues!

  • native-port
  • pc-port
  • ps4
  • shadps4

Full-featured CD/DVD/Blu-ray burning and ripping application

This is the GitHub home of Race Into Space, the computer version of the Liftoff! board game by Fritz Bronner. It was developed by Strategic Visions and published by Interplay as a disk-based game in 1993 and a CD-ROM in 1994. It was open-sourced in 2005 and a number of improvements have been made over the original.

  • lunar
  • lunar-lander
  • moon
  • probe

A minimalistic C++ Jinja templating engine for LLM chat templates