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Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.

An unofficial original Xbox version PC port of Splinter Cell: Double Agent via static recompilation.

  • original-xbox
  • recompilation

Software licensing and registration using digital signatures and public cryptography 🪪

  • licensing
  • software-licensing
  • software-license
  • security

The fastest automatic differentiation library for C++, with Python bindings. Forward, adjoint and higher-order derivatives, checkpointing, Eigen support and JIT. Reproducible benchmarks against CppAD, Adept and autodiff.

  • automatic-differentiation
  • aad
  • algorithmic-differentiation
  • autodiff

TFLite Support is a toolkit that helps users to develop ML and deploy TFLite models onto mobile / ioT devices.

This repository contains a subset of pointers to solutions with editorials and notes to my trainees (ACM ICPC, OJs, IOI, POI, CEOI, JOI, etc). For IOI/OI, I organized what I found on the web from official solutions and materials.

PyKEP is a scientific library providing basic tools for research in interplanetary trajectory design.

  • interplanetary
  • mission-analysis
  • astrodynamics
  • aerospace

Universal cheminformatics toolkit, utilities and database search tools

This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.

  • decomp
  • decompilation
  • pc
  • port