Flexible Collision Library
- collision
- collision-detection
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Flexible Collision Library
GPGPU-Sim provides a detailed simulation model of contemporary NVIDIA GPUs running CUDA and/or OpenCL workloads. It includes support for features such as TensorCores and CUDA Dynamic Parallelism as well as a performance visualization tool, AerialVisoin, and an integrated energy model, GPUWattch.
1st Place Solution for CrowdFlower Product Search Results Relevance Competition on Kaggle.
revng: the core repository of the rev.ng project
Real-time behaviour synthesis with MuJoCo, using Predictive Control
Laser Odometry and Mapping (Loam) is a realtime method for state estimation and mapping using a 3D lidar.
The development repository for the deal.II finite element library
A simple note app with good performance and PDF import support
An ultra fast and encrypted mobile key-value storage for React Native
Simple, fast, accurate single-header microbenchmarking functionality for C++11/14/17/20
Ray tracing examples and tutorials using VK_KHR_ray_tracing
Official github repository for Fast Artificial Neural Network Library (FANN)
UAV Simulation Platform based on PX4, ROS and Gazebo
Automated static analysis tools for binary programs
🎹🎶 A baremetal kernel that turns your Raspberry Pi 3 or later into a Roland MT-32 emulator and SoundFont synthesizer based on Circle, Munt, and FluidSynth.
The SOUL programming language and API
A code-completion & code-comprehension server
Command & Conquer Generals: Zero Hour running natively on macOS, iPhone & iPad — real engine (EA GPL v3 source, via GeneralsX), DXVK/MoltenVK renderer, RTS touch controls. No game assets included.
A simple open-source disk benchmark tool for Linux distros
Multiplayer top-down shooter made from scratch in C++. Web version: https://play.hypersomnia.io Made in 🇵🇱
VTK-based Data Analysis and Visualization Application
A Copy of FreeFileSync Source Code. This repository is just a mirror of the FreeFileSync source code. Please do not send pull requests. Submit issues to the official forum (https://freefilesync.org/forum/). Last free version for commercial use: https://github.com/hkneptune/FreeFileSync/releases/tag/v12.5
Minimal graphics API. Built on top of latest Vulkan extensions. As close as possibly to my "No Graphics API" blog post and the SIGGRAPH talk.
ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal