DIE engine
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DIE engine
Interface-Driven OS Kernel for AI-Assisted Learning | 面向 AI 的操作系统学习项目
A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.
An open source version of a game engine developed by Croteam for the classic Serious Sam games.
PcapPlusPlus is a multiplatform C++ library for capturing, parsing and crafting of network packets. It is designed to be efficient, powerful and easy to use. It provides C++ wrappers for the most popular packet processing engines such as libpcap, Npcap, WinPcap, DPDK, AF_XDP, WinDivert and PF_RING.
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
WebAssembly Virtual Machine
Slam Toolbox for lifelong mapping and localization in potentially massive maps with ROS
Packages your JAR, assets and a JVM for distribution on Windows, Linux and Mac OS X
fast-cpp-csv-parser
GNSS-SDR, an open-source software-defined GNSS receiver
Crack legacy zip encryption with Biham and Kocher's known plaintext attack.
Wifi & BLE driven passenger flow metering with cheap ESP32 boards
A Collection of Useful C++ Classes for Digital Signal Processing
Otter Browser aims to recreate the best aspects of the classic Opera (12.x) UI using Qt5
Message passing based allocator
A production-ready C++ vector graphics engine supporting SVG and Lottie formats, featuring advanced rendering backends such as WebGPU for high-performance graphics.
A memory allocator that automatically reduces the memory footprint of C/C++ applications.
Minimalistic C++/Python GUI library for OpenGL, GLES2/3, Metal, and WebAssembly/WebGL
Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
ThunderSVM: A Fast SVM Library on GPUs and CPUs
SIMD Vector Classes for C++
Open-source C++ game engine with Lua for 2D and 3D games across mobile, desktop, WebAssembly, and Xbox (UWP).
PS2 games in the browser: static recompilation to WebAssembly with a native runtime