WhirlyGlobe Development
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47,133 repositories indexed
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Tools to aid in Vulkan development
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
Framework for Enterprise Application Development in c++, HTTP1/HTTP2/HTTP3 compliant, Supports multiple server backends
Modern C++ quantum computing library
- quantum-computing
- c-plus-plus
- cpp
- cpp11
NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
Free, open-source 3D sculpting for Linux, macOS and Windows: dense meshes, remeshing, painting, built-in AI (image/text to 3D), Send to Unreal, game-ready LODs, Gaussian splats and OpenUSD.
- 3d
- cpp
- dear-imgui
- digital-sculpting
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
- tilemap
- tilemap-editor
- game-development
- gameboy
Large collection of number systems providing custom arithmetic for mixed-precision algorithm development and optimization for AI, Machine Learning, Computer Vision, Signal Processing, CAE, EDA, control, optimization, estimation, and approximation.
- arithmetic
- integer-arithmetic
- fixed-point-arithmetic
- rational-arithmetic
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
A fully non-destructive photo retouching program providing a complete layer-based workflow including RAW image development.
The CLI for working with JSON Schema. Covers formatting, linting, testing, bundling, and more for both local development and CI/CD pipelines
- json
- json-schema
- jsonschema
- openapi
A 2D Soft Body and Rigid Body Physics Engine.
- 2d-physics-engine
- game-development
- physics-engine
- rigid-bodies
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
- vulkan-hpp
- vulkan
- real-time-rendering
Cross-platform C++17 Runtime Reflection Library
- reflection
- cpp
- cpp17
- game-engine
Bindings to connect lua with Steam API
- game-development
- love2d
- lua
- steam-api
WipEout Omega Collection (PS4) native PC port for Windows: the game's own x86-64 code on the CPU, a PS4 runtime and the shadPS4 Vulkan video core. Playable, in active development. No game files included. ⭐ Star it if you like it; bug reports and requests are welcome in Issues!
- native-port
- pc-port
- ps4
- shadps4
Native PC compatibility project for The Order: 1886 (PS4, CUSA00076). Windows launcher, Vulkan graphics. In development: 3D cinematics observed; gameplay validation ongoing. Uses your own dump; no game files included. | Projeto para PC em desenvolvimento; usa seu próprio dump.
- cpp
- emulation
- game-compatibility
- ps4
FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
- game-development
- game-engine-development
- game-audio
- dynamic-audio
SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under MIT.
- header-only
- cpp-library
- game-development
- qt5
Daggy - Data Aggregation Utility and C/C++ developer library for data streams catching
- serverless-framework
- streaming
- stream-processing
- qt
Repository for the slides and the code of my "Quick game development with C++11/C++14" CppCon 2014 talk.
A powerful cross-platform audio engine, optimized for games.
- audio
- audio-programming
- sdk
- cpp
AI Game Developer for Unreal Engine — MCP plugin (C++ editor plugin + .NET bridge), unreal-cli, connects Unreal Editor to AI agents via ai-game.dev or a local MCP server