Linker/Compiler/Tool detector for Windows, Linux and MacOS.
- detect
- reverse-engineering
- signature
- malware-analysis
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Linker/Compiler/Tool detector for Windows, Linux and MacOS.
Compile Java byte-code to native CPU's.
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
A C++14-compatible physical units library with no dependencies and a single-file delivery option. Emphasis on safety, accessibility, performance, and developer experience.
Static recompilation of Need for Speed Underground 2 (SPEED2.EXE x86-32 -> C) with pcrecomp. Bring your own game; no game code or data included.
Boomerang Decompiler - Fighting the code-rot :)
GUI for Fancontrol. It uses the KAuth module of the KDE Frameworks 5 to write the generated config file. Furthermore it communicates with systemd via dbus to control the fancontrol service. If you want to compile without systemd support set the -DNO_SYSTEMD option.
RecompStore: the free homebrew app store for jailbroken PS5. Installs and updates recompiled game ports, emulators, apps and tools from the console. Bring your own disc.
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
Luigi's Mansion Recompiled: a PC port of Luigi's Mansion (GameCube) built from your own disc
A compiler from Doxygen XML to reStructuredText -- hence, the name. It parses XML databases generated by Doxygen and produces reStructuredText for the Python documentation generator Sphinx.
GDScript Compiler for Godot.
Metroid: Samus Returns without an emulator: the game's code recompiled from your own dump into native code, for Windows, Linux / Steam Deck and Android. Bring your own dump.
Ninja Gaiden II (Xbox 360, 2008) statically recompiled into native Linux and Windows builds, drawn by its own Vulkan renderer. A steady 60 fps, up to 8x render scale, widescreen and ultrawide, keyboard and mouse, mods, Steam Deck ready. Bring your own copy of the game.
Native PC port of Super Smash Bros. Brawl (static recompilation): 4K, widescreen, gamepads, and Wii SD mods (Project+, Project+Ex, REX, Brawl Minus, Legacy XP). Bring your own disc.
Mario Strikers Charged for PC, Mac & Linux. Ported from decompiled code. Not a recompilation.
A reimplementation of Qt's moc using libclang. Contains both a drop-in remplacement, and a plugin for the clang compiler.
Turns a PS2 disc image into a native PC program by static recompilation; builds on ps2-web-recomp (MIT). Work in progress. Bring your own disc.
Unofficial native PC port of God of War (2005, PS2) for Windows, with experimental Linux support. Statically recompiled to C++, not an emulator. OpenGL renderer, launcher, cheat menu, widescreen, 60 FPS. Bring your own game dump: no game files included.
TabStationToo - PS2 emulation in the browser: PCSX2 compiled to WebAssembly.
A realtime visual programming language for interactive media.
Crash of the Titans (Xbox 360) statically recompiled for Windows: DLSS/FSR, PC controls, PT-BR, subtitles, mods. Bring your own copy of the game.
GTA IV (PC 1.0.8.0) statically recompiled to run natively on Apple silicon Macs and iPads (Apple TV experimental): Metal renderer, the episodes, ~100 fixes, saves through iCloud. Build it from your own copy with the Builder app; no game data included.