Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
Repository Index
47,133 repositories indexed
49–60 of 60 · Most stars
EA SPORTS UFC 3 (PS4) native port for Linux and Windows — SacredFire/bbport runtime + shadPS4-derived Vulkan renderer
A native PC port of Call of Duty: Finest Hour (original Xbox) with a remastered renderer
Native Windows port of inFAMOUS Second Son (PS4): custom runtime + Vulkan renderer derived from shadPS4. Bring your own game.
Unofficial native PC port of God of War (2005, PS2) for Windows, with experimental Linux support. Statically recompiled to C++, not an emulator. OpenGL renderer, launcher, cheat menu, widescreen, 60 FPS. Bring your own game dump: no game files included.
A simple Vulkan-based renderer for my master thesis on real-time transparency
JSAR: browser engine library designed for the Spatial Web. You can use it to mix-render different modern Web 2D and 3D contents together.
- webxr
- browser-engine
- webgl
A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math
- dungeon
- sdl
- msdos
- rpg
A modern, high-performance C++17 graphics and compute library based on Vulkan
Godot engine module for rendering Adobe Flash / SWF assets natively in-engine.
- flash
- godot
- godot-engine
- godot-module
A C++ library to render ADM content according to Recommendation ITU-R BS.2127
WebGPU for D