CodeCompass is a software comprehension tool for large scale software written in C/C++, C# and Python.
- static-analysis
- code-comprehension
- cpp
- code-analysis
47,133 repositories indexed
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CodeCompass is a software comprehension tool for large scale software written in C/C++, C# and Python.
C++11 thread-safe container for sharing data between threads (synchronized queue)
Experimental KytyPS5 U59 with merged shader and renderer fixes; complete sanitized main history and Windows releases.
A high performance, shared memory, lock free, cross platform, single file, no dependencies, C++11 key-value store
Native PC port (Linux/Windows) of The Last Guardian (PS4, CUSA03627) — runs your own game dump; no game or firmware files included. Mouse/keyboard, optional 60 FPS, SMAA/CAS filters. | Port nativo para PC de The Last Guardian — usa o seu próprio dump.
Engine-level performance fix for Oblivion Remastered (UE5): higher fps in towns, far fewer travel hitches, same image. Source, benchmark and docs.
A library for creating and sending .pcap files for Wireshark and other programms.
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
A C++ header-only parser for the PLY file format. Parse .ply happily!
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
Vulkan compute for people
Bayesian Generalized Kernel Inference for Terrain Traversability Mapping
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Unofficial native port of Mortal Kombat: Shaolin Monks (Xbox) through static recompilation.
Precise map-matching for public transit feeds. Generates high-quality GTFS shapes from OSM data.
Native Windows port of Shadow of the Colossus (PS4, CUSA08809) - bring your own game dump. Port nativo para PC.
inFAMOUS Second Son on PC: a shadPS4 build tuned for one game - high FPS, DLSS, mouse aiming. Bring your own game.
TranslatedZongzhu (宗主, "sect leader"): a Grok Bot voice terminal on the Waveshare 1.75C round-screen ESP32, with blinking eye expressions, subtitles and spoken readout, including firmware and backend source code (2.5.2.9)
Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.
A full-featured radio automation system targeted for use in professional broadcast and media environments
WipEout Omega Collection (PS4) native PC port for Windows: the game's own x86-64 code on the CPU, a PS4 runtime and the shadPS4 Vulkan video core. Playable, in active development. No game files included. ⭐ Star it if you like it; bug reports and requests are welcome in Issues!
EA SPORTS UFC 3 (PS4) native port for Linux and Windows — SacredFire/bbport runtime + shadPS4-derived Vulkan renderer
C++11 header-only message digest library