SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under MIT.
- header-only
- cpp-library
- game-development
- qt5
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SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under MIT.
A simple C++ 03/11/etc timer class for ~microsecond-precision cross-platform benchmarking. The implementation is as limited and as simple as possible to create the lowest amount of overhead.
Accidental Noise Library in Godot Engine enhanced with visual noise editor
A simple Vulkan-based renderer for my master thesis on real-time transparency
A simple C++ header-only template library implementing matching using wildcards
Very simple C++ JSON Parser
A simple custom event system for Godot Engine
Simple C++ InfluxDB client via MS C++ REST SDK + RxCpp for batching (Windows/OSX/Linux) + a C wrapper
Simple PE Packer Which Encrypts .text Section
An Fast, Intuitive and Type-Safe C++ Enumeration Support Library
Argy: Command-line parsing library for modern C++ — simple, intuitive, and header-only with no dependencies.
Simple Clock for the Raspberry Pi, using OpenVG for its output
A simple multithreaded vanity generator for the ripple p2p network
Game engine made on C++ with OpenGL and SDL (Simple DirectMedia Layer)
Simple Packer PE File
sqlitemap is a lightweight C++ wrapper around SQLite that provides a simple, map-like interface.
Simple PE32 Packer with aPLib compression library. I checked that this packer works on the program LinkParser.exe. This code must be compiled in release mode in order to work properly. I don't know the reason why. Sorry...
A real-time 1D animation blender and player using Vulkan as graphical back end and ImGui for GUI.
Simple yet powerful live data computation framework. C++ port of Scramjet framework.