🦘 A dependency injection container for C++11, C++14 and later
- c-plus-plus
- injection
- dependency-injection
- ioc-container
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🦘 A dependency injection container for C++11, C++14 and later
An unordered C++ data container providing fast iteration/insertion/erasure while maintaining pointer/iterator validity to non-erased elements regardless of insertions/erasures. Provides higher-performance than std:: library containers for high-modification scenarios with unordered data.
This repository maintains the implementation of "Event-based Stereo Visual Odometry".
C++ Fixed Containers
Neumorphic containers and text widget primitives to serve as the foundation of your own unique neumorphic designs.
This repository contains a subset of pointers to solutions with editorials and notes to my trainees (ACM ICPC, OJs, IOI, POI, CEOI, JOI, etc). For IOI/OI, I organized what I found on the web from official solutions and materials.
Various patches necessary for certain Intel Xe iGPUs
Collection of self-contained header-only libraries for C++17
This repo contains code to natively run iDrive 6 on the J29 Toyota Supra. This in theory should be portable across iDrive versions. This was written entirely with AI because it's well beyond my skillset.
WipEout Omega Collection (PS4) native PC port for Windows and Linux: the game's own x86-64 code on the CPU, a PS4 runtime and the shadPS4 Vulkan video core. Playable, community-maintained. No game files included. ⭐ Star it if you like it! 💙 Donate via PayPal: [email protected]
[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
a FIFO-ordered associative container for C++
A reimplementation of Qt's moc using libclang. Contains both a drop-in remplacement, and a plugin for the clang compiler.
A SDK for the creation of analysis tools without obtaining app source code in order to profile runtime performance, examine code coverage, and track high-risk behaviors of a given app on Android 5.0 and above.
An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
A drop-in replacement for std::list with 293% faster insertion, 57% faster erasure, 17% faster iteration and 77% faster sorting on average. 20-24% speed increase in use-case testing.
C++11/20 library that provides static_vector, small_vector, static_map, small_map, flat_map, static_flat_map, small_flat_map, static_unordered_map, small_unordered_map, etc.
An STL-like C++ header-only tree library
Compact SVO optimized vector for C++17 or higher
A fast and flexible c++ template class for tree data structures
A voxel engine for godot. I'ts a c++ engine module.
A C++ data container replicating std::stack functionality but with better performance than standard library containers in a stack context.
A c++ Godot engine module, to layer, pack, and merge textures at runtime.
A sort wrapper enabling both use of random-access sorting on non-random access containers, and increased performance for the sorting of large types.