My personal Vulkan renderer
Repository Index
76,356 visible repositories in the index
49–72 of 127 · Most stars
Modern C++ library for the development of real-time graphical applications
Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
- doom3
- pbr
- 64-bit
- modding
Vulkan & C++17 based Scene Graph Project
- vulkan
- cpp17
- cppcoreguidelines
- best-practices
Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library
- vulkan
- fft
- convolution
- r2c
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
- vulkan
- ray-tracer
- rtx
Open-source C++ game engine with Lua for 2D and 3D games across mobile, desktop, WebAssembly, and Xbox (UWP).
- game-engine
- opengl
- metal
- cocos2d-x
Vulkan Bootstrapping Iibrary
A cross-platform C++20 3D library with Python bindings and the high-level API of three.js.
- threejs
- opengl
- 3d-graphics
- cpp
Physical based rendering with Vulkan using glTF 2.0 models
- vulkan
- pbr
- gltf
- gltf2
Native PC port (Linux/Windows) of inFAMOUS Second Son (PS4, CUSA00223) — in development, playable; runs your own game dump; no game or firmware files included. Motion sensor emulation. | Port nativo para PC de inFAMOUS Second Son (em desenvolvimento) — usa o seu próprio dump.
- game-preservation
- homebrew
- linux
- native-port
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
Vulkan API for JavaScript/TypeScript
- vulkan
- bindings
- javascript
VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.
Code repository for Vulkan Cookbook by Packt
- vulkan
- vulkan-api
- vulkan-demos
- cpp
Modern and easy-to-use library for Vulkan
- vulkan-library
- modern-cpp
- modular
- cross-platform
DDraceNetwork, a free cooperative platformer game
- ddnet
- teeworlds
- hacktoberfest
- open-source-game
Tools to aid in Vulkan development
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included.
- crash-team-racing
- ctr
- shadps4
- vulkan
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
- vulkan
- raytracing
- graphics-engine
- graphics-library
Native Windows PC port of Fire Emblem: Fortune's Weave by static recompilation. Bring your own dump; no game files included.
- pc-port
- recompilation
- static-recompilation
- vulkan
Vulkan best practice for mobile developers
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.