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STL compatible C++ memory allocator library using a new RawAllocator concept that is similar to an Allocator but easier to use and write.

Version 1.2. This is the source code to STUNTMAN - an open source STUN server and client code by john selbie. Compliant with the latest RFCs including 5389, 5769, and 5780. Also includes backwards compatibility for RFC 3489. Compiles on Linux, MacOS, BSD, Solaris, and Win32 with Cygwin. Windows binaries avaialble from www.stunprotocol.org.

Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

Sming - powerful open source framework simplifying the creation of embedded C++ applications.

Lantern Engine: run your own copy of Bloodborne on Windows. A launcher and engine where the game's code runs natively; bring your own game dump.

  • bloodborne
  • bloodborne-launcher
  • bloodborne-pc
  • bloodborne-windows

OpenDDS is an open source C++ implementation of the Object Management Group (OMG) Data Distribution Service (DDS). OpenDDS also supports Java bindings through JNI.

  • dds
  • c-plus-plus
  • java
  • opendds

Open-source compositing software. Node-graph based. Similar in functionalities to Adobe After Effects and Nuke by The Foundry.

  • c-plus-plus
  • vfx
  • cross-platform
  • openfx