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721–744 of 1,008 · Most stars

Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.

  • vulkan-hpp
  • vulkan
  • real-time-rendering

Precise map-matching for public transit feeds. Generates high-quality GTFS shapes from OSM data.

Very fast, high-quality hash function, discrete-incremental and streamed hashing-capable (non-cryptographic, header-only C/C++) 27GB/s + PRNG

This is a package for LiDARTag, described in paper: LiDARTag: A Real-Time Fiducial Tag System for Point Clouds

  • fiducial-markers
  • lidar
  • point-clouds
  • cassie

C++20 concurrency framework with no compromises. Excellent performance, powerful features, and simple syntax.

Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.

  • pc-port
  • ps4
  • reverse-enginnering
  • shadps4

FXRuby is an extension module for Ruby that provides an interface to the FOX GUI toolkit.

Native Windows port of Tekken Tag Tournament 2 (Xbox 360) by static recompilation. Not an emulator. Ships no game data - the installer builds the game from your own disc image and Title Update 3.

Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.