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745–768 of 964 · Most stars

A collection of std-like single-header C++ libraries

  • cpp
  • collection
  • flat-map
  • static-vector

Native PC port of Super Smash Bros. Brawl (static recompilation): 4K, widescreen, gamepads, and Wii SD mods (Project+, Project+Ex, REX, Brawl Minus, Legacy XP). Bring your own disc.

Download files straight onto your Nintendo 3DS from a URL or QR code

  • 3ds
  • 3ds-homebrew
  • downloader
  • homebrew

Qt5 suite that supports displaying and editing nodes in a graph-like flow. Similar to Unreal Kismet, Frostbite 3 Schematics or Allegorithmic Substance Designer UIs.

Real-time film emulation for Unreal Engine: 21 looks, grain, halation, lens effects, Blueprint controls and reusable presets.

Open source Windows x64 PE packer and crypter. Compresses and encrypts executables with a custom virtual machine into a self extracting stub.

  • compression
  • packer
  • pe-packer
  • pe-compress

An NMOS (Networked Media Open Specifications) Registry and Node in C++ (IS-04, IS-05)

  • nmos
  • cpp
  • cpp11
  • sdk

Rolisteam is a virtual tabletop. It helps you to manage tabletop role playing games with remote friends/players. It provides many features to share maps, pictures, dice roller, manage background music and much more. The main git repository is available here: [https://invent.kde.org/kde/rolisteam].

  • rpg
  • jdr
  • rpg-tool
  • c-plus-plus

This is an implementation sketch of the KinectFusion system described by Newcombe et al.

Alternating Minimization Based Trajectory Generation for Quadrotor Aggressive Flight

  • robotics
  • quadrotor
  • trajectory-optimization
  • motion-planning

Multi primitive-to-primitive (MP2P) ICP algorithms in C++

  • slam
  • icp
  • point-clouds
  • registration

Native PC port of Super Paper Mario (Wii) by static recompilation: 4K, cinematic widescreen, 120 fps, HQ music, HD textures, gamepad and pointer support. Bring your own disc.

A safe and fast high-level and low-level character input/output library for bare-metal and RTOS based embedded systems with a very small binary footprint.