Reimplementation of Gothic 2 Notr
- gothic2
- remake
- gothic
- vulkan
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Reimplementation of Gothic 2 Notr
A Fast and Tightly-coupled Sparse-Direct LiDAR-Inertial-Visual Odometry (LIVO).
Proof of work algorithm based on random code execution
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Application Layer DoS attack simulator
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Best practices, conventions, and tricks for ROS
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STL compatible C++ memory allocator library using a new RawAllocator concept that is similar to an Allocator but easier to use and write.
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Modular node graph based noise generation library using SIMD, C++17 and templates
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SIMD Vector Classes for C++
C++-based high-performance parallel environment execution engine (vectorized env) for general RL environments.
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C++ implementation of a fast hash map and hash set using robin hood hashing
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Open-source compositing software. Node-graph based. Similar in functionalities to Adobe After Effects and Nuke by The Foundry.
The Polygon Mesh Processing Library
Concurrent data structures in C++