Easy to use cross-platform 2D game library for C++
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Fast fork of llama.cpp designed for Qwen3.8-Flash-Next
Burnout Revenge recompilation based on RexGlue + standalone Plume render
The project provides high-performance concurrency, enabling highly parallel computation.
The KVIrc IRC Client
A compiler from Doxygen XML to reStructuredText -- hence, the name. It parses XML databases generated by Doxygen and produces reStructuredText for the Python documentation generator Sphinx.
- documentation-tool
- documentation-generator
- sphinx-doc
- restructured-text
The CLI for working with JSON Schema. Covers formatting, linting, testing, bundling, and more for both local development and CI/CD pipelines
- json
- json-schema
- jsonschema
- openapi
LidarView performs real-time reception, recording, visualization and processing of 3D LiDAR data. This repository is a mirror of https://gitlab.kitware.com/LidarView/lidarview.
Online Pokemon Battle Simulator
A 2D Soft Body and Rigid Body Physics Engine.
- 2d-physics-engine
- game-development
- physics-engine
- rigid-bodies
Qt Declarative (Quick 2)
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
- vulkan-hpp
- vulkan
- real-time-rendering
Vulkan library oriented on high speed rendering
- vulkan
- vulkan-api
- vulkan-library
Official library for RaBitQ vector quantization and approximate nearest-neighbor search, in C++ and Python.
- nearest-neighbor-search
- quantization
- vector-database
- vector-search
A c++ toolbox of locality-sensitive hashing (LSH), provides several popular LSH algorithms, also support python and matlab.
Easy to use tools to create and edit trajectories for the rviz camera.
A Meta Quest emulator for PC VR. Play the Quest games you own on Windows and Linux.
Header-only, lightweight C++ library for binary streaming & serialization. Network data handling made easy peasy!
- binary-stream
- header-only
- serialisation
- serialization
Very fast, high-quality hash function, discrete-incremental and streamed hashing-capable (non-cryptographic, header-only C/C++) 27GB/s + PRNG
Plugin to retrieve a persistent UDID across app reinstalls on iOS, Android, Mac, Windows & Linux.
Ruby language bindings for LIBSVM
- libsvm
- ruby-bindings
- ruby
- ruby-language-bindings
Gran Turismo 3 A-Spec engine reimplementation for modern platforms (bring your own disc)
Bluecherry surveillance system (server application)
Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.
- pc-port
- ps4
- reverse-enginnering
- shadps4