Modern build tool for software projects
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Modern build tool for software projects
C++ Bitmap Library https://www.partow.net/programming/bitmap/index.html
Header-only C++ program options parser library
High performance C++11 signals
A simple, cross-platform utility to classify packets into flows using only the essential 4-tuple.
FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under MIT.
A cross-platform HTTP client library with a focus on usability and speed
A modern C++ library for type-safe environment variable parsing
Unofficial native Windows port of Uncharted: The Nathan Drake Collection (PS4). UC3 at 60 FPS, UC2 playable, UC1 experimental. No game files included.
Prospero coding harness
Lightweight, open-source (hardware and software) stereo VIO
Unofficial native PC port of God of War (2005, PS2) for Windows, with experimental Linux support. Statically recompiled to C++, not an emulator. OpenGL renderer, launcher, cheat menu, widescreen, 60 FPS. Bring your own game dump: no game files included.
Arduino based Game Boy cartridge reader and writer. It can dump ROM and RAM to SD card.
ring-span lite - A C++yy-like ring_span type for C++98, C++11 and later in a single-file header-only library
SPY - C++ Information Broker
Daggy - Data Aggregation Utility and C/C++ developer library for data streams catching
Faster enum reflection for C++17 since I don't want to wait for C++26 reflection.
Lua binding library for modern C++
C++11/20 library that provides static_vector, small_vector, static_map, small_map, flat_map, static_flat_map, small_flat_map, static_unordered_map, small_unordered_map, etc.
lightweight TIFF reader/writer library (C/C++)
A realtime visual programming language for interactive media.
✨ Next-gen C++ JSON Serialization Engine | Zero Dependency | Header-Only | Unleash JSON Potential
Drop-in replacement for std::optional that does not waste memory unnecessarily