Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.
- pc-port
- ps4
- reverse-enginnering
- shadps4
FXRuby is an extension module for Ruby that provides an interface to the FOX GUI toolkit.
Native Windows port of Shadow of the Colossus (PS4, CUSA08809) - bring your own game dump. Port nativo para PC.
C++20 [Minimal] Static Perfect Hash library
- perfect-hash
- cpp20
- performance
FANS: Fuzzing Android Native System Services
TriWild: Robust Triangulation with Curve Constraints
- traingulation
- meshing
- geometry-processing
inFAMOUS Second Son on PC: a shadPS4 build tuned for one game - high FPS, DLSS, mouse aiming. Bring your own game.
GPL release of Hovertank 3D source code.
Drakengard 3 (PS3) static recompilation using ps3recomp
Native Windows port of Tekken Tag Tournament 2 (Xbox 360) by static recompilation. Not an emulator. Ships no game data - the installer builds the game from your own disc image and Title Update 3.
NI Media is a C++ library for reading and writing audio streams.
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
Cross-platform C++17 Runtime Reflection Library
Small C++ header to display async animations, counters, progress bars, and status messages
- cpp
- progress-bar
- counter
- animation
Native port of Metroid Prime 2: Echoes (GameCube) for Linux and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.
A full-featured radio automation system targeted for use in professional broadcast and media environments
Audio features extraction
InfiniDB Data Warehouse
Simple C++ Config Loader Framework(Serialization & Reflection)
[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
Single header YAML 1.0 C++11 serializer/deserializer.
WipEout Omega Collection (PS4) native PC port for Windows: the game's own x86-64 code on the CPU, a PS4 runtime and the shadPS4 Vulkan video core. Playable, in active development. No game files included. ⭐ Star it if you like it; bug reports and requests are welcome in Issues!
- native-port
- pc-port
- ps4
- shadps4
WebP with Accept negotiation
VERY experimental Nintendo Switch 2 emulator port for PS5