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73–96 of 199 · Most stars

Lightweight, general, scalable C++ library for finite element methods

Header-only, event based, tiny and easy to use libuv wrapper in modern C++ - now available as also shared/static library!

  • libuv
  • header-only
  • wrapper
  • uvw

:sparkles: Magical headers that make your C++ library accessible from JavaScript :rocket:

  • c-plus-plus
  • node-addon
  • asmjs
  • nodejs

A C++20 library for fast serialization, deserialization and validation using reflection. Supports JSON, Avro, Boost Serialization, BSON, Cap'n Proto, CBOR, Cereal, Command line interfaces, CSV, Environment variables, flexbuffers, msgpack, parquet, TOML, UBJSON, XML, YAML, yas / msgpack.org[C++20]

log4cplus is a simple to use C++ logging API providing thread-safe, flexible, and arbitrarily granular control over log management and configuration. It is modelled after the Java log4j API.

Ultra fast and low latency asynchronous socket server & client C++ library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution

  • low-latency
  • performance
  • async
  • tcp-server

A header-only C++ argument parser library. Supposed to be flexible and powerful, and attempts to be compatible with the functionality of the Python standard argparse library (though not necessarily the API).

  • args
  • argument-parsing
  • cli
  • cpp

STL compatible C++ memory allocator library using a new RawAllocator concept that is similar to an Allocator but easier to use and write.

Version 1.2. This is the source code to STUNTMAN - an open source STUN server and client code by john selbie. Compliant with the latest RFCs including 5389, 5769, and 5780. Also includes backwards compatibility for RFC 3489. Compiles on Linux, MacOS, BSD, Solaris, and Win32 with Cygwin. Windows binaries avaialble from www.stunprotocol.org.

Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.