Fast and flexible C++ library for working with OpenStreetMap data.
- openstreetmap
- c-plus-plus
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Fast and flexible C++ library for working with OpenStreetMap data.
Compile Java byte-code to native CPU's.
TTK - Topological Data Analysis and Visualization - Source Code
Unreal Engine Plugin to enable ROS Support
Node.js native bindings to FFmpeg.
Boomerang Decompiler - Fighting the code-rot :)
An automated Themida / Code Virtualizer / WinLicense (v3.0-v4) unpacker and dump fixer tool
fccf: A command-line tool that quickly searches through C/C++ source code in a directory based on a search string and prints relevant code snippets that match the query.
Unofficial native Windows port of BLACK (Xbox, NTSC-U). Runs your own copy of the game's code on the PC; no game data included.
Code to emulate a gameboy printer via the gameboy link cable
Examples and demos for the Vulkan C++ API
Battlefield 2 Compatible Source Code
Static recompilation of Need for Speed Underground 2 (SPEED2.EXE x86-32 -> C) with pcrecomp. Bring your own game; no game code or data included.
Unicode Algorithms Implementation for C/C++
Fast and Portable Character String Processing in R (with the Unicode ICU)
C++ application that uses memory and code hooks to detect packers
GPL release of Hovertank 3D source code.
Cross-platform C++17 Runtime Reflection Library
Code repository for Learning Vulkan, published by Packt
Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.
C code refactoring browser
WipEout Omega Collection (PS4) native PC port for Windows: the game's own x86-64 code on the CPU, a PS4 runtime and the shadPS4 Vulkan video core. Playable, in active development. No game files included. ⭐ Star it if you like it; bug reports and requests are welcome in Issues!
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
cpp11 helps you to interact with R objects using C++ code.