Unvanquished is a free and open source FPS/RTS hybrid game powered by the Daemon game engine. Historically based on Tremulous as a continuation with decades of work over it.
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- game-development
- librocket
- idtech3
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Unvanquished is a free and open source FPS/RTS hybrid game powered by the Daemon game engine. Historically based on Tremulous as a continuation with decades of work over it.
Native PC port (Linux/Windows) of inFAMOUS Second Son (PS4, CUSA00223) — in development, playable; runs your own game dump; no game or firmware files included. Motion sensor emulation. | Port nativo para PC de inFAMOUS Second Son (em desenvolvimento) — usa o seu próprio dump.
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
Deep learning inference nodes for ROS / ROS2 with support for NVIDIA Jetson and TensorRT
A fast JSON serializing & deserializing library, accelerated by SIMD.
VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.
The fuse stack provides a general architecture for performing sensor fusion live on a robot. Some possible applications include state estimation, localization, mapping, and calibration.
WhirlyGlobe Development
Fulldex: all your favourite Pokémon games in one launcher, in widescreen at 60 fps on PC, Mac, Steam Deck, Android, iPhone and Switch. DS: Black 2, White 2, Black, White, HeartGold, SoulSilver, Platinum, Diamond, Pearl. GBA: Emerald, Ruby, Sapphire, FireRed, LeafGreen, Ultra Violet. 3DS coming soon. RetroAchievements. Bring your own ROMs.
C++ libraries for writing Wayland Shells
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
Free SDR receiver for macOS, Windows and Linux: digital TV (DVB-T/T2, DVB-C, DVB-S/S2, ATSC, ISDB-T, DTMB), DAB+, FM, DRM, aviation (ADS-B, ACARS, VDL2), satellites, GNSS, ham modes (FT8, PSK31, CW), digital voice, cell towers and a spectrum analyser. HackRF, RTL-SDR, Airspy, SDRplay, BladeRF, LimeSDR, Pluto, USRP.
A complete workflow for HDR imaging
Declarative UI toolkit for modern C++20
webgpu.h - C version of the JS API, for both native and Wasm. A multi-vendor standard between Dawn/Emdawnwebgpu and wgpu-native. Designed primarily for binding into higher-level languages.
Pedestrian simulator powered by the social force model
ACADO Toolkit is a software environment and algorithm collection for automatic control and dynamic optimization. It provides a general framework for using a great variety of algorithms for direct optimal control, including model predictive control, state and parameter estimation and robust optimization.
Desbordante is a high-performance data profiler that is capable of discovering many different patterns in data using various algorithms. It also allows to run data cleaning scenarios using these algorithms. Desbordante has a console version and an easy-to-use web application.
An unordered C++ data container providing fast iteration/insertion/erasure while maintaining pointer/iterator validity to non-erased elements regardless of insertions/erasures. Provides higher-performance than std:: library containers for high-modification scenarios with unordered data.
json_struct is a single header only C++ library for parsing JSON directly to C++ structs and vice versa
Neumorphic containers and text widget primitives to serve as the foundation of your own unique neumorphic designs.
Vulkan RTX path tracer with a declarative ES7-like scene description language.
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
PyKEP is a scientific library providing basic tools for research in interplanetary trajectory design.