The Hoard Memory Allocator: A Fast, Scalable, and Memory-efficient Malloc for Linux, Windows, and Mac.
- memory-allocation
- memory-manager
- malloc
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The Hoard Memory Allocator: A Fast, Scalable, and Memory-efficient Malloc for Linux, Windows, and Mac.
C++20 framework for creative coding 🎮🎨🎹 / Cross-platform support (Windows, macOS, Linux, and the Web)
Implementation of Tightly Coupled 3D Lidar Inertial Odometry and Mapping (LIO-mapping)
cppcryptfs is an implementation of the gocryptfs encrypted overlay filesystem in C++ for Windows.
Bring PS5 GTA6 to 120FPS with DLSS 5. An advanced Windows video player and capture enhancement tool featuring real-time preview for videos, images, and capture card sources. Combine AI-powered Super Resolution, DLSS5 image enhancement, and Frame Generation to deliver a next-generation visual experience.
A C++17 cross-platform implementation for UUIDs
A simple C++14 signal-slots implementation
C++ implementation to Detect, track and classify multiple objects using LIDAR scans or point cloud
A C/C++ header to help move #ifdefs out of your code
QuadriFlow: A Scalable and Robust Method for Quadrangulation
C++ implementation of a fast and memory efficient HAT-trie
C++ Benchmark Authoring Library/Framework
Fulldex: all your favourite Pokémon games in one launcher, in widescreen at 60 fps on PC, Mac, Steam Deck, Android, iPhone and Switch. DS: Black 2, White 2, Black, White, HeartGold, SoulSilver, Platinum, Diamond, Pearl. GBA: Emerald, Ruby, Sapphire, FireRed, LeafGreen, Ultra Violet. 3DS coming soon. RetroAchievements. Bring your own ROMs.
C++ implementation of a fast hash map and hash set using hopscotch hashing
Reference implementation of Dragonbox in C++
A Fast Implementation of Random Forests
C++ Implementation of Algorithms (aka. Spaghetti Source)
A readline and libedit replacement that supports UTF-8, syntax highlighting, hints and Windows and is BSD licensed.
TokuMX is a high-performance, concurrent, compressing, drop-in replacement engine for MongoDB | Issue tracker: https://tokutek.atlassian.net/browse/MX/ |
Reproducing the results of "Playing Atari with Deep Reinforcement Learning" by DeepMind
MARISA: Matching Algorithm with Recursively Implemented StorAge
An implementation of Actor, Publish-Subscribe, and CSP models in one rather small C++ framework. With performance, quality, and stability proved by years in the production.
Free, open-source 3D sculpting for Linux, macOS and Windows: dense meshes, remeshing, painting, built-in AI (image/text to 3D), Send to Unreal, game-ready LODs, Gaussian splats and OpenUSD.
A ROS node to perform a probabilistic 3-D/6-DOF localization system for mobile robots with 3-D LIDAR(s). It implements pointcloud based Monte Carlo localization that uses a reference pointcloud as a map.