Optimized primitives for collective multi-GPU communication
- communications
- cpp
- cuda
- deep-learning
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Optimized primitives for collective multi-GPU communication
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
Fast and minimalist 3D viewer.
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
CloudCompare main repository
SpartanPort: unofficial PC port of God of War III Remastered (PS4) for Windows and Linux (AppImage). Original x86-64 code runs directly on the CPU with a custom runtime; graphics use shadPS4's Vulkan video core. Launcher, in-game menu, controller icons and up to 240 FPS. Requires your own game dump. No game files included.
Your agents don’t hand off the work. Kungfu keeps the same Work moving across Codex, Claude, OpenCode, and your own execution surface.
CLI11 is a command line parser for C++11 and beyond that provides a rich feature set with a simple and intuitive interface.
An all-in-one, pure C++ inference engine for audio models, powered by ggml. Supports TTS, STT, VAD, voice conversion, music generation, and more, with highly optimized performance. No Python dependency.
Open-source library of optimized deep learning operations (matmul, convolution, attention) for CPUs (x64, AArch64, RISC-V) and Intel GPUs. Used by PyTorch, TensorFlow, OpenVINO, and ONNX Runtime.
A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
OpenSceneGraph git repository
Widelands is a free, open source real-time strategy game with singleplayer campaigns and a multiplayer mode. The game was inspired by Settlers II™ (© Bluebyte) but has significantly more variety and depth to it.
Extremely fast, in memory, serialization, reflection, and RPC library for C++. JSON, BEVE, BSON, CBOR, CSV, JSONB, MessagePack, TOML, YAML, EETF
Dungeon Crawl: Stone Soup official repository
Home automation firmware for ESP8266-based devices
A powerful, innovative and intuitive EDA suite for everyone!
miniz: Single C source file zlib-replacement library, originally from code.google.com/p/miniz
Native C++ UI library, cross-platform, MVVM and data binding, XML description, multi-language, core/renderer cross-process separation, etc
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
An efficient video loader for deep learning with smart shuffling that's super easy to digest
Makes Linux applications self-contained by copying in the libraries and plugins that the application uses, and optionally generates an AppImage. Can be used for Qt and other applications
YOLO ROS: Real-Time Object Detection for ROS
Nameof operator for modern C++, simply obtain the name of a variable, type, function, macro, and enum