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World's largest Contributor driven code dataset | Used in Quark Search Engine, @OpenGenus IQ, OpenGenus Visual Project
NVIDIA® TensorRT™ is an SDK for high-performance deep learning inference on NVIDIA GPUs. This repository contains the open source components of TensorRT.
AutoHotkey - macro-creation and automation-oriented scripting utility for Windows.
FlashMLA: Efficient Multi-head Latent Attention Kernels
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Cap'n Proto serialization/RPC system - core tools and C++ library
software version control visualization
COLMAP - Structure-from-Motion and Multi-View Stereo
A suite of WiFi/Bluetooth offensive and defensive tools for the ESP32
Offline documentation browser. Your personal reference library, searchable in an instant.
An open source library for face detection in images. The face detection speed can reach 1000FPS.
MySQL Server, the world's most popular open source database, and MySQL Cluster, a real-time, open source transactional database.
OptiScaler bridges upscaling/frame gen across GPUs. Supports DLSS2+/XeSS/FSR2+ inputs, replaces native upscalers, enables FSR-FG/XeFG on non-FG titles. Supports Nukem mod for DLSSG-to-FSR3 FG.
Code. Music. Live.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Unsupervised text tokenizer for Neural Network-based text generation.
ESPHome is a system to control your ESP32, ESP8266, BK72xx, RP2040 by simple yet powerful configuration files and control them remotely through Home Automation systems.
Algorithm and data structure articles for https://cp-algorithms.com (based on http://e-maxx.ru)
Automatic License Plate Recognition library
Sunshine fork - The easiest way to stream with the native resolution of your client device
Very low latency speech to text, intent recognition, and text to speech, for building voice agents and interfaces
OpenGL Mathematics (GLM)
Point Cloud Library (PCL)
MSVC's implementation of the C++ Standard Library.