Kratos Multiphysics (A.K.A Kratos) is a framework for building parallel multi-disciplinary simulation software. Modularity, extensibility and HPC are the main objectives. Kratos has BSD license and is written in C++ with extensive Python interface.
Compatible client of Ace of Spades 0.75
Tesla Mod — Flipper Zero & ESP32. Nag killer, FSD region unlock, track mode, BMS dashboard, blind spot alert, high beam strobe, CAN capture, steering mode + more. Works via OBD-II or X179 connector.
- automotive
- can-bus
- flipper-zero
- flipper-zero-app
A cross-platform C++20 3D library with Python bindings and the high-level API of three.js.
Free open-source modern C++20/23 framework to create console (CLI), forms (GUI like WinForms) and unit test (xUnit) applications and libraries on Windows, macOS, Linux, iOS, Android, FreeBSD, Haiku, and SerenityOS.
A lightweight header-only library for using Keras (TensorFlow) models in C++.
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
A RocksDB compliant high performance scalable embedded key-value store
Local inference engine optimized for NVIDIA Blackwell
CSerialPort - lightweight cross-platform serial port library and protocol parsing for C++/C/C#/Java/Python/Node.js/Electron/Rust
- serial-port
- cserialport
- cpp
- communication
Free, open-source SDR receiver for macOS, Windows, Linux and Android, with 330+ modes: digital TV (DVB-T/T2/C/S2, ATSC 1.0/3.0, ISDB-T, DTMB), DAB+, FM/RDS, DRM, ADS-B, ACARS, AIS, weather satellites, GNSS, FT8 and ham modes, DMR/P25/TETRA, pagers and more. HackRF, RTL-SDR, Airspy, SDRplay, BladeRF, LimeSDR, Pluto, USRP.
- atsc
- dab
- digital-tv
- dvb-t
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
A readline and libedit replacement that supports UTF-8, syntax highlighting, hints and Windows and is BSD licensed.
Free, open-source 3D sculpting for Linux, macOS and Windows: dense meshes, remeshing, painting, built-in AI (image/text to 3D), Send to Unreal, game-ready LODs, Gaussian splats and OpenUSD.
- 3d
- cpp
- dear-imgui
- digital-sculpting
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
Embedded transactional database for blobs, documents & graphs, with kernel-bypass NVMe through io_uring & SPDK, GPU compaction, and one C ABI over its own, RocksDB & LevelDB engines 🗄️
Calibrate the extrinsic parameters between Livox LiDAR and camera
Run models larger than your RAM or VRAM by streaming MoE experts from SSD. Built on llama.cpp.
C++ bindings/wrapper for SDL2
C++11 thread-safe container for sharing data between threads (synchronized queue)
- cpp
- multithreading
- thread-safe
- channel
A header-only library for C++(0x) that allows automagic pretty-printing of any container.
Stable repository of the modernized X-Ray 1.6 game engine
SDK for growing mobile in-app purchases
RFID-controlled musicplayer powered by ESP32