Distributed C++ services from embedded to enterprise
Repository Index
47,133 repositories indexed
73–96 of 109 · Most stars
Real-time LIDAR-based Urban Road and Sidewalk detection for Autonomous Vehicles 🚗
- road-segmentation
- lidar
- point-cloud
- ros
No-Fuss Time Management App
- productivity
- time-management
- cplusplus
- qt5
VeloView performs real-time visualization and easy processing of live captured 3D LiDAR data from Velodyne sensors (Alpha Prime™, Puck™, Ultra Puck™, Puck Hi-Res™, Alpha Puck™, Puck LITE™, HDL-32, HDL-64E). Runs on Windows, Linux and MacOS. This repository is a mirror of https://gitlab.kitware.com/LidarView/VeloView-Velodyne.
- lidar
- lidar-camera-calibration
- lidar-data-manipulation
- lidar-measurements
LidarView performs real-time reception, recording, visualization and processing of 3D LiDAR data. This repository is a mirror of https://gitlab.kitware.com/LidarView/lidarview.
OpenLieroX - Liero clone / Worms realtime / 2D shooter
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
- vulkan-hpp
- vulkan
- real-time-rendering
An effort to bring Google's Firebase C++ API to Qt + QML
This is a package for LiDARTag, described in paper: LiDARTag: A Real-Time Fiducial Tag System for Point Clouds
- fiducial-markers
- lidar
- point-clouds
- cassie
Cross-platform C++17 Runtime Reflection Library
- reflection
- cpp
- cpp17
- game-engine
Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.
- pc-port
- ps4
- reverse-enginnering
- shadps4
C++20 Microservice Bootstrapping Framework
- threads
- event-loops
- boost
- cpp20
WipEout Omega Collection (PS4) native PC port for Windows: the game's own x86-64 code on the CPU, a PS4 runtime and the shadPS4 Vulkan video core. Playable, in active development. No game files included. ⭐ Star it if you like it; bug reports and requests are welcome in Issues!
- native-port
- pc-port
- ps4
- shadps4
EA SPORTS UFC 3 (PS4) native port for Linux and Windows — SacredFire/bbport runtime + shadPS4-derived Vulkan renderer
A realtime preview tool for projection mapping
MediEvil (PS4, CUSA11227) native PC port on the gow3_pc runtime: PKG install, up to 4K, launcher. No game files included.
A SDK for the creation of analysis tools without obtaining app source code in order to profile runtime performance, examine code coverage, and track high-risk behaviors of a given app on Android 5.0 and above.
- binary-instrument
- android
- malware-research
- reverse-engineering
Real-time film emulation for Unreal Engine: 21 looks, grain, halation, lens effects, Blueprint controls and reusable presets.
- film-emulation
- hlsl
- post-processing
- unreal-engine
Native Windows port of inFAMOUS Second Son (PS4): custom runtime + Vulkan renderer derived from shadPS4. Bring your own game.
A realtime visual programming language for interactive media.
A simple C++ 03/11/etc timer class for ~microsecond-precision cross-platform benchmarking. The implementation is as limited and as simple as possible to create the lowest amount of overhead.
RatchetPort: unofficial Ratchet & Clank (2016) PS4 PC port project for Windows. Pre-Alpha (CUSA01047 USA v1.00). Requires your own original-disc dump; no game files included.
- pre-alpha
- ps4
- ratchet-and-clank
- vulkan
Header only library that parses and plans SQL queries at compile time
- metaprogramming
- template-metaprogramming
- constexpr
- sql
CloudPeek is a lightweight, cross-platform, single-header C++ point cloud viewer. It’s designed for simplicity and efficiency, requiring no heavy libraries like PCL or Open3D. Ideal for visualizing and interacting with 3D data from LiDAR, photogrammetry, or other datasets, CloudPeek delivers powerful, real-time exploration in a minimalistic package