Event loop friendly C++ actor micro-framework, supervisable
- cpp17
- actor-framework
- actor
- boost
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Event loop friendly C++ actor micro-framework, supervisable
RecompStore: the free homebrew app store for jailbroken PS5. Installs and updates recompiled game ports, emulators, apps and tools from the console. Bring your own disc.
The ROSPlan framework provides a generic method for task planning in a ROS system.
fccf: A command-line tool that quickly searches through C/C++ source code in a directory based on a search string and prints relevant code snippets that match the query.
:video_game: Open Source teleportation based first person puzzle-platformer
GUI for Fancontrol. It uses the KAuth module of the KDE Frameworks 5 to write the generated config file. Furthermore it communicates with systemd via dbus to control the fancontrol service. If you want to compile without systemd support set the -DNO_SYSTEMD option.
HTTP Streaming of ROS Image Topics in Multiple Formats
Play your Nintendo Switch or Switch Lite on your PC: stream games at up to 1080p60 with sound over USB-C or the network, no dock or capture card. Record MP4, take native-resolution screenshots, or use it as a webcam. Atmosphère sysmodule + viewers for Windows, Linux, macOS and Android/Android Tv
A C++ library for debugging purposes that can print any variable, even user-defined types.
Dynamic wallpaper plugin for KDE Plasma
Unofficial native Windows port of BLACK (Xbox, NTSC-U). Runs your own copy of the game's code on the PC; no game data included.
llama.cpp fork for significantly improved performance on Ampere generation Nvidia cards (especially RTX 3090 / 3090 Ti): example: 110+ tok/s over a 100K-token generation at temperature 1 for qwen3.8, supporting full 262K ctx. Supports low memory (12gb) configs for 200k+ ctx. 120+ TPS, 3300+ prefill for QFN 3.8.
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
SLAM with apriltags
Cross-platform C++20 GUI framework featuring MVVM architecture, reactive capabilities, and scalable, accelerated GPU rendering.
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
🚀 Fast C/C++ bit population count library
Gravity Rush PC Native Port A community-driven project aiming to bring Gravity Rush to PC as a native port, building upon the technical foundation and approach of the God of War PC port. The goal is to make the game run natively on PC while preserving its original gameplay, unique gravity mechanics, and artistic vision.
Distributed C++ services from embedded to enterprise
Code to emulate a gameboy printer via the gameboy link cable
A C++ micro-benchmarking framework
A Meta Quest emulator for PC VR. Play the Quest games you own on Windows and Linux.
Examples and demos for the Vulkan C++ API
Very fast synchronous and asynchronous C++17 logging library